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HCI
2009
15 years 2 months ago
Supporting Scenario-Based Product Design and Its Adapters: An Informal Framework for Scenario Creation and Use
This paper proposes a support tool for designers who have realized the potential benefits of using a scenario-based approach, yet need a more concrete guidance for its implementati...
Irene Anggreeni, Mascha van der Voort
CHI
2009
ACM
15 years 11 months ago
Designing with children with severe motor impairments
Children with severe motor impairments such as with disabilities resulting from severe cerebral palsy benefit greatly from assistive technology, but very little guidance is availa...
Anthony J. Hornof
DIGRA
2003
Springer
15 years 9 months ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
ARITH
1999
IEEE
15 years 8 months ago
Floating-Point Unit in Standard Cell Design with 116 Bit Wide Dataflow
The floating-point unit of a S/390 CMOS microprocessor is described. It contains a 116 bit fraction dataflow for addition and subtraction and a 64 bit-wide multiplier. Besides the...
Guenter Gerwig, Michael Kroener
ECOOPW
1999
Springer
15 years 8 months ago
The GOODLY Design Language for MOOD2 Metrics Collection
The GOODLY language can be used to specify the design of systems built according to the Object Oriented paradigm. It was conceived with the main purpose of facilitating the extrac...
Fernando Brito e Abreu, Luis Ochoa, Miguel Goul&at...