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» Evolutionary Computation in Structural Design
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BMCBI
2005
115views more  BMCBI 2005»
15 years 4 months ago
SUPERFICIAL - Surface mapping of proteins via structure-based peptide library design
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...
Andrean Goede, Ines S. Jaeger, Robert Preissner
TCSV
2010
14 years 11 months ago
High Performance Stereo Vision Designed for Massively Data Parallel Platforms
Abstract--Real-time stereo vision is attractive in many applications like robot navigation and 3D scene reconstruction. Data parallel platforms, e.g. GPU, is often used for real-ti...
Wei Yu, Tsuhan Chen, Franz Franchetti, James C. Ho...
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
15 years 10 months ago
Capturing user tests in a multimodal, multidevice informal prototyping tool
Interaction designers are increasingly faced with the challenge of creating interfaces that incorporate multiple input modalities, such as pen and speech, and span multiple device...
Anoop K. Sinha, James A. Landay
119
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PERCOM
2009
ACM
15 years 11 months ago
Using Situation Lattices in Sensor Analysis
Highly sensorised systems present two parallel challenges: how to design a sensor suite that can efficiently and cost-effectively support the needs of given services; and to extr...
Juan Ye, Lorcan Coyle, Simon Dobson, Paddy Nixon
ISORC
2000
IEEE
15 years 9 months ago
Deadline Handling in Real-Time Distributed Objects
: Deadline handling is a fundamental part of real-time computing but has been practiced in ad hoc forms for decades. A general framework for systematic deadline handling in real-ti...
K. H. Kim, Juqiang Liu, Moon-hae Kim