— Skin is an essential component of artificial hands. It enables the use of object affordance for recognition and control, but due to its intrinsic locality and low density of c...
Abstract. In this paper, we present an object-oriented design and implementation of the core steps of the giotto algorithm for orthogonal graph drawing. Our design is motivated by ...
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
This paper introduces an FPGA IP evaluation and delivery system that operates within Java applets. The use of such applets allows designers to create, evaluate, test, and obtain F...
The development of application specific instruction set processors comprises several design phases: architecture exploration, software tools design, system verification and design...
Oliver Schliebusch, Andreas Hoffmann, Achim Nohl, ...