Sciweavers

2323 search results - page 108 / 465
» Evolutionary Game Design
Sort
View
FPLAY
2008
15 years 5 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CEC
2009
IEEE
15 years 10 months ago
Evolution of cooperation on different pairs of interaction and replacement networks with various intensity of selection
— There are various discussions on the evolution of cooperation on different pairs of interaction network for playing games and the replacement network for imitation of strategie...
Reiji Suzuki, Takaya Arita
123
Voted
GAMEON
2008
15 years 5 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
IWEC
2004
15 years 5 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
103
Voted
EH
2003
IEEE
116views Hardware» more  EH 2003»
15 years 9 months ago
Silicon Validation of Evolution-Designed Circuits
No silicon fabrication and characterization of circuits with topologies designed by evolution has been done before, leaving open questions about the feasibility of the evolutionar...
Adrian Stoica, Ricardo Salem Zebulum, Xin Guo, Did...