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ACMIDC
2009
15 years 7 months ago
"Playing with" museum exhibits: designing educational games mediated by mobile technology
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Nikoleta Yiannoutsou, Ioanna Papadimitriou, Vassil...
PPSN
2000
Springer
15 years 7 months ago
Interacting Trajectories in Design Space and Niche Space: A Philosopher Speculates About Evolution
Abstract. There are evolutionary trajectories in two different but related spaces, design space and niche space. Coevolution occurs in parallel trajectories in both spaces, with co...
Aaron Sloman
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 5 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
IWEC
2004
15 years 5 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
HRI
2006
ACM
15 years 10 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury