In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
Abstract. There are evolutionary trajectories in two different but related spaces, design space and niche space. Coevolution occurs in parallel trajectories in both spaces, with co...
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...