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WOSP
2010
ACM
15 years 4 months ago
Automatically improve software architecture models for performance, reliability, and cost using evolutionary algorithms
Quantitative prediction of quality properties (i.e. extrafunctional properties such as performance, reliability, and cost) of software architectures during design supports a syste...
Anne Martens, Heiko Koziolek, Steffen Becker, Ralf...
EVOW
2010
Springer
15 years 11 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
CEC
2009
IEEE
15 years 10 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
GECCO
2004
Springer
117views Optimization» more  GECCO 2004»
15 years 9 months ago
Evaluating Evolutionary Testability with Software-Measurements
Test case design is the most important test activity with respect to test quality. For this reason, a large number of testing methods have been developed to assist the tester with ...
Frank Lammermann, André Baresel, Joachim We...
GECCO
2006
Springer
168views Optimization» more  GECCO 2006»
15 years 7 months ago
3D airspace sectoring by evolutionary computation: real-world applications
This paper presents a new method for 3D cutting of geometrical space with application to airspace sectoring. This problem comes from the air traffic management but the proposed me...
Daniel Delahaye, Stephane Puechmorel