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ACMACE
2004
ACM
15 years 9 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
FLAIRS
2010
15 years 6 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
185
Voted
AIIDE
2009
15 years 5 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
SAGT
2010
Springer
151views Game Theory» more  SAGT 2010»
15 years 2 months ago
On the Existence of Optimal Taxes for Network Congestion Games with Heterogeneous Users
Abstract. We consider network congestion games in which a finite number of non-cooperative users select paths. The aim is to mitigate the inefficiency caused by the selfish users...
Dimitris Fotakis, George Karakostas, Stavros G. Ko...
TSMC
2010
14 years 10 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...