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NETGAMES
2006
ACM
15 years 10 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ATAL
2008
Springer
15 years 6 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
BCSHCI
2008
15 years 5 months ago
HCI: whose job is it anyway?
A panel of experts on human computer interaction (HCI) argues about who is best placed to `own' HCI and the user centred design process, The experts come from a range of priv...
Tom Stewart
GECCO
2005
Springer
142views Optimization» more  GECCO 2005»
15 years 9 months ago
Toward evolved flight
We present the first hardware-in-the-loop evolutionary optimization on an ornithopter. Our experiments demonstrate the feasibility of evolving flight through genetic algorithms an...
Rusty Hunt, Gregory Hornby, Jason D. Lohn
CSMR
2000
IEEE
15 years 8 months ago
A Proposal for Supporting Software Evolution in Componentware
In practice, a pure top-down and refinement-based development process is not applicable. A more iterative and incremental approach is usually applied with respect to changing req...
Andreas Rausch