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CSCW
2008
ACM
15 years 6 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
ECIS
2004
15 years 5 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
IWEC
2004
15 years 5 months ago
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
EUSFLAT
2009
156views Fuzzy Logic» more  EUSFLAT 2009»
15 years 2 months ago
Interactive Fuzzy Modeling by Evolutionary Multiobjective Optimization with User Preference
One of the new trends in genetic fuzzy systems (GFS) is the use of evolutionary multiobjective optimization (EMO) algorithms. This is because EMO algorithms can easily handle two c...
Yusuke Nojima, Hisao Ishibuchi
ECAL
2005
Springer
15 years 10 months ago
CoEvolutionary Incremental Modelling of Robotic Cognitive Mechanisms
Abstract. Recently, brain models attempt to support cognitive abilities of artificial organisms. Incremental approaches are often employed to support modelling process. The presen...
Michail Maniadakis, Panos E. Trahanias