The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
One of the new trends in genetic fuzzy systems (GFS) is the use of evolutionary multiobjective optimization (EMO) algorithms. This is because EMO algorithms can easily handle two c...
Abstract. Recently, brain models attempt to support cognitive abilities of artificial organisms. Incremental approaches are often employed to support modelling process. The presen...