Sciweavers

2323 search results - page 176 / 465
» Evolutionary Game Design
Sort
View
DPD
2002
168views more  DPD 2002»
15 years 4 months ago
Evolutionary Algorithms for Allocating Data in Distributed Database Systems
A major cost in executing queries in a distributed database system is the data transfer cost incurred in transferring relations (fragments) accessed by a query from different sites...
Ishfaq Ahmad, Kamalakar Karlapalem, Yu-Kwong Kwok,...
CEC
2011
IEEE
14 years 4 months ago
Inferring transcriptional regulators for sets of co-expressed genes by multi-objective evolutionary optimization
Abstract—Higher organisms are able to respond to continuously changing external conditions by transducing cellular signals into specific regulatory programs, which control gene ...
Adrian Schröder, Clemens Wrzodek, Johannes Wo...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 11 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
FDG
2009
ACM
15 years 11 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
MM
2010
ACM
167views Multimedia» more  MM 2010»
15 years 4 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda