Sciweavers

2323 search results - page 177 / 465
» Evolutionary Game Design
Sort
View
CORR
2004
Springer
137views Education» more  CORR 2004»
15 years 4 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
CSL
2002
Springer
15 years 4 months ago
Designs, Disputes and Strategies
Ludics has been proposed by Girard as an abstract general approach to proof theory. We explain how its basic notions correspond to those of the "innocent strategy" apprao...
Claudia Faggian, Martin Hyland
CEC
2009
IEEE
15 years 11 months ago
Evolving modular neural-networks through exaptation
— Despite their success as optimization methods, evolutionary algorithms face many difficulties to design artifacts with complex structures. According to paleontologists, living...
Jean-Baptiste Mouret, Stéphane Doncieux
ARCS
2006
Springer
15 years 8 months ago
Biologically-Inspired Optimization of Circuit Performance and Leakage: A Comparative Study
State-of-the-art technologies in very large scale integration (VLSI) allow for the realization of gates with varying energy consumptions and hence delays (i.e., processing speeds) ...
Ralf Salomon, Frank Sill
GECCO
2009
Springer
113views Optimization» more  GECCO 2009»
15 years 2 months ago
Single step evolution of robot controllers for sequential tasks
The generation of robot controllers for a task requiring a sequence of elementary behaviors is still a challenge. If these behaviors are known, intermediate steps can be given to ...
Stéphane Doncieux, Jean-Baptiste Mouret