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JUCS
2010
157views more  JUCS 2010»
15 years 2 months ago
Entropy Optimization of Social Networks Using an Evolutionary Algorithm
: Recent work on social networks has tackled the measurement and optimization of these networks’ robustness and resilience to both failures and attacks. Different metrics have be...
Maytham Safar, Nosayba El-Sayed, Khaled Mahdi, Dav...
ICIP
2009
IEEE
15 years 2 months ago
Multichannel dual domain infrared target tracking for highly evolutionary target signatures
We introduce a new SIR particle filter that performs tracking in a joint feature space where pixel domain data are fused with measurements obtained from an 18-channel modulation d...
Colin M. Johnston, Nick A. Mould, Joseph P. Havlic...
VR
2007
IEEE
15 years 10 months ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg
ACII
2007
Springer
15 years 10 months ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
DIGRA
2005
Springer
15 years 10 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan