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143
Voted
MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 10 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ACMSE
2008
ACM
15 years 6 months ago
A framework for integrated flight simulation and design
In this paper we present a framework for rapid prototyping of airplane designs as an example of the benefits of integrating simulation, gaming, and design interfaces into a cohesi...
Jeff Parrish, Micah Cooper
SGAI
2009
Springer
15 years 11 months ago
Architectures by Design: The Iterative Development of an Integrated Intelligent Agent
In this paper we demonstrate how a design-based methodology can be used to iteratively produce designs for an information-processing architecture that integrates various intelligen...
Nick Hawes
145
Voted
GECCO
2006
Springer
162views Optimization» more  GECCO 2006»
15 years 8 months ago
Indirect co-evolution for understanding belief in an incomplete information dynamic game
This study aims to design a new co-evolution algorithm, Mixture Co-evolution which enables modeling of integration and composition of direct co-evolution and indirect coevolution....
Nanlin Jin
ICASSP
2009
IEEE
15 years 2 months ago
A game theoretical algorithm for joint power and topology control in distributed WSN
In this paper, the issue of network topology control in wireless networks using a fully distributed algorithm is considered. Whereas the proposed distributed algorithm is designed...
Pau Closas, Alba Pages-Zamora, Juan A. Ferná...