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AAMAS
2010
Springer
15 years 4 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
138
Voted
ACMACE
2007
ACM
15 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
DBPL
1989
Springer
165views Database» more  DBPL 1989»
15 years 8 months ago
Support for Data-Intensive Applications: Conceptual Design and Software Development
In the process of developing an Information System, one passes through stages that include requirements gathering, design specification, and software implementation. The purpose ...
Alexander Borgida, John Mylopoulos, Joachim W. Sch...
HICSS
2006
IEEE
117views Biometrics» more  HICSS 2006»
15 years 10 months ago
Project Establishment in the Context of Participatory Design: Experience from a Hospital Information System Development Project
This paper reports on a project establishment undertaking as proposed by the STEPS methodology (Software Technology for Evolutionary Participatory System Design). Project establis...
Salesio Mbogo Kiura
IJSKD
2011
163views more  IJSKD 2011»
14 years 11 months ago
Socio-Technical Systems: A Meta-Design Perspective
Meta-design of socio-technical systems is an approach which complies with the need of integrating two different types of structures and processes: technical systems which are engi...
Gerhard Fischer, Thomas Herrmann