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SERP
2004
15 years 5 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
153
Voted
KI
2008
Springer
15 years 3 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
129
Voted
IJNSEC
2007
171views more  IJNSEC 2007»
15 years 3 months ago
Preventing DoS Attacks in Wireless Sensor Networks: A Repeated Game Theory Approach
In this paper we formulate the prevention of Denial of Service (DoS) attacks in wireless sensor networks as a repeated game between an intrusion detector and nodes of a sensor net...
Afrand Agah, Sajal K. Das
IJVR
2007
101views more  IJVR 2007»
15 years 3 months ago
Playful Geospatial Data Acquisition by Location-based Gaming Communities
—The success of Web 2.0 communities demonstrates that the users of an information service are willing to participate in the content creation process on a voluntary basis. In this...
Sebastian Matyas
166
Voted
FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 3 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer