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CIG
2005
IEEE
15 years 9 months ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
133
Voted
ACMSE
2009
ACM
15 years 7 months ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating
IE
2007
15 years 5 months ago
Two families: dynamical policy models in interactive storytelling
In this paper we introduce a mathematical model of conflict that enhances Richardson’s model of Arms Race accounting for interactive scenarios, such as the ones provided by CRP...
Fabio Zambetta, Adam Nash, Paul Smith
IWEC
2010
15 years 5 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
GECCO
2009
Springer
157views Optimization» more  GECCO 2009»
15 years 10 months ago
Multi material topological optimization of structures and mechanisms
Multi-material 3D-printing technologies permit the freeform fabrication of complex spatial arrangements of materials in arbitrary geometries. This technology has opened the door t...
Jonathan D. Hiller, Hod Lipson