– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
The TAC 2003 supply-chain game presented automated trading agents with a challenging strategic problem. Embedded within a high-dimensional stochastic environment was a pivotal str...
Michael P. Wellman, Joshua Estelle, Satinder P. Si...
A honeynet is a portion of routed but otherwise unused address space that is instrumented for network traffic monitoring. It is an invaluable tool for understanding unwanted Intern...
Jin-yi Cai, Vinod Yegneswaran, Chris Alfeld, Paul ...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...