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ACMACE
2005
ACM
15 years 6 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CIE
2007
Springer
15 years 1 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
CEC
2009
IEEE
15 years 8 months ago
Towards creative design using collaborative interactive genetic algorithms
— We present a computational model of creative design based on collaborative interactive genetic algorithms. We test our model on floorplanning. We guide the evolution of floor...
Juan C. Quiroz, Sushil J. Louis, Amit Banerjee, Se...
CEC
2007
IEEE
15 years 7 months ago
Graph design by graph grammar evolution
— Determining the optimal topology of a graph is pertinent to many domains, as graphs can be used to model a variety of systems. Evolutionary algorithms constitute a popular opti...
Martin H. Luerssen, David M. W. Powers
IROS
2007
IEEE
138views Robotics» more  IROS 2007»
15 years 7 months ago
Gramian-based optimal design of a dynamic stroke amplifier compliant micro-mechanism
—This paper presents a new method developed for the optimal design of microrobotic compliant mechanisms. It is based on a flexible building block method, called FlexIn, which use...
Mathieu Grossard, Christine Rotinat-Libersa, Nicol...