Sciweavers

2323 search results - page 249 / 465
» Evolutionary Game Design
Sort
View
136
Voted
CEC
2010
IEEE
15 years 1 months ago
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
101
Voted
IEPOL
2010
107views more  IEPOL 2010»
14 years 11 months ago
On the convergence of wired and wireless access network architectures
Wired and wireless access networks continue to evolve toward higher-capacity, multi-service systems. Recent wireless broadband networks such as 3G LTE and WiMax provide a general-...
William H. Lehr, John M. Chapin
119
Voted
ISCI
2010
111views more  ISCI 2010»
14 years 11 months ago
Effective vaccination policies
We present a framework for modeling the spread of pathogens throughout a population and generating policies that minimize the impact of those pathogens on the population. This fra...
L. Shaw, W. Spears, L. Billings, P. Maxim
120
Voted
EMO
2009
Springer
143views Optimization» more  EMO 2009»
14 years 10 months ago
Adapting to the Habitat: On the Integration of Local Search into the Predator-Prey Model
Traditionally, Predator-Prey Models--although providing a more nature-oriented approach to multi-objective optimization than many other standard Evolutionary Multi-Objective Algori...
Christian Grimme, Joachim Lepping, Alexander Papas...
118
Voted
GECCO
2011
Springer
264views Optimization» more  GECCO 2011»
14 years 4 months ago
Critical factors in the performance of novelty search
Novelty search is a recently proposed method for evolutionary computation designed to avoid the problem of deception, in which the fitness function guides the search process away...
Steijn Kistemaker, Shimon Whiteson