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» Evolutionary Game Design
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97
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IWEC
2004
15 years 2 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
88
Voted
PDPTA
2000
15 years 2 months ago
Evaluating Multi user Distributed Action Games Architectures on a Corba Platform
The development of distributed applications is rapidly growing and some applications, like those which manipulate graphics, images and sounds, need special care. In this paper, we ...
Hendrik T. Macedo, Alessandro C. M. de Araú...
AIED
2011
Springer
14 years 4 months ago
Short and Long Term Benefits of Enjoyment and Learning within a Serious Game
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students’ interest and sustain a pr...
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. Mc...
AAAI
2012
13 years 3 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
BVAI
2007
Springer
15 years 7 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...