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CCGRID
2008
IEEE
15 years 7 months ago
A Proactive Non-Cooperative Game-Theoretic Framework for Data Replication in Data Grids
— Data grids and its cost effective nature has taken on a new level of interest in recent years; amalgamation of different providers results in increased capacity as well as lowe...
Ali Elghirani, Riky Subrata, Albert Y. Zomaya
132
Voted
ICASSP
2008
IEEE
15 years 7 months ago
A game theoretic framework for incentive-based peer-to-peer live-streaming social networks
Multimedia social network analysis is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates the impact of human dynamics on...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
93
Voted
ICC
2007
IEEE
123views Communications» more  ICC 2007»
15 years 7 months ago
A Game Theoretic Solution for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
— In multiuser systems, multiuser diversity gains can be achieved by assigning channels to users with higher channel quality. To avoid the extensive information exchange required...
Cristina Comaniciu, Dandan Wang, Hlaing Minn, Naof...
ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
15 years 7 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
15 years 5 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht