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» Evolutionary Game Design
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112
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ATAL
2010
Springer
15 years 1 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
115
Voted
TIFS
2008
149views more  TIFS 2008»
15 years 20 days ago
Secure Cooperation in Autonomous Mobile Ad-Hoc Networks Under Noise and Imperfect Monitoring: A Game-Theoretic Approach
In autonomous mobile ad-hoc networks, one major challenge is to stimulate cooperation among selfish nodes, especially when some nodes may be malicious. In this paper, we address co...
Wei Yu, K. J. Ray Liu
119
Voted
TMM
2011
146views more  TMM 2011»
14 years 7 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
127
Voted
MST
2010
196views more  MST 2010»
14 years 7 months ago
Non-Cooperative Cost Sharing Games via Subsidies
We consider a cost sharing system where users are selfish and act according to their own interest. There is a set of facilities and each facility provides services to a subset of ...
Niv Buchbinder, Liane Lewin-Eytan, Joseph Naor, Ar...
ICC
2009
IEEE
148views Communications» more  ICC 2009»
15 years 7 months ago
A Game-Theoretic Analysis of Inter-Session Network Coding
Abstract— A common assumption in the network coding literature is that the users are cooperative and will not pursue their own interests. However, this assumption can be violated...
Amir Hamed Mohsenian Rad, Jianwei Huang, Vincent W...