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CHI
2009
ACM
16 years 1 months ago
EyeSpy: supporting navigation through play
This paper demonstrates how useful content can be generated as a by-product of an enjoyable mobile multiplayer game. In EyeSpy, players tag geographic locations with photos or tex...
Marek Bell, Stuart Reeves, Barry Brown, Scott Sher...
ATAL
2011
Springer
14 years 22 days ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
CP
2003
Springer
15 years 6 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
110
Voted
CORR
2002
Springer
159views Education» more  CORR 2002»
15 years 17 days ago
Complexity of Mechanism Design
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism de...
Vincent Conitzer, Tuomas Sandholm
ATAL
2006
Springer
15 years 4 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...