Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Abstract. In this paper we describe the IAMwildCAT agent, designed for the TAC Market Design game which is part of the International Trading Agent Competition. The objective of an ...
Perukrishnen Vytelingum, Ioannis A. Vetsikas, Bing...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...