Noise and component failure is an increasingly difficult problem in modern electronic design. Bioinspired techniques is one approach that is applied in an effort to solve such is...
Morten Hartmann, Pauline C. Haddow, Per Kristian L...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
The matching of hierarchical relational structures is of significant interest in computer vision and pattern recognition. We have recently introduced a new solution to this proble...
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
The problem of how to acquire a model of a physical robot, which is fit for evolution of controllers that can subsequently be used to control that robot, is considered in the con...
Julian Togelius, Renzo De Nardi, Hugo Gravato Marq...