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CEC
2005
IEEE
15 years 6 months ago
Coevolution of neural Go players in a cultural environment
Abstract- We present experiments (co)evolving Go players based on artificial neural networks (ANNs) for a 5x5 board. ANN structure and weights are encoded in multi–chromosomal g...
Helmut A. Mayer, Peter Maier
LAMAS
2005
Springer
15 years 6 months ago
An Overview of Cooperative and Competitive Multiagent Learning
Abstract Multi-agent systems (MASs) is an area of distributed artificial intelligence that emphasizes the joint behaviors of agents with some degree of autonomy and the complexiti...
Pieter Jan't Hoen, Karl Tuyls, Liviu Panait, Sean ...
GECCO
2010
Springer
150views Optimization» more  GECCO 2010»
15 years 5 months ago
Object-level recombination of commodity applications
This paper presents ObjRecombGA, a genetic algorithm framework for recombining related programs at the object file level. A genetic algorithm guides the selection of object file...
Blair Foster, Anil Somayaji
ROBOCUP
1998
Springer
156views Robotics» more  ROBOCUP 1998»
15 years 5 months ago
Cooperative Behavior Acquisition in a Multiple Mobile Robot Environment by Co-evolution
Co-evolution has been receiving increased attention as a method for multi agent simultaneous learning. This paper discusses how multiple robots can emerge cooperative behaviors thr...
Eiji Uchibe, Masateru Nakamura, Minoru Asada
GAMEON
2000
15 years 2 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan