Sciweavers

2323 search results - page 284 / 465
» Evolutionary Game Design
Sort
View
142
Voted
IJCIA
2002
137views more  IJCIA 2002»
15 years 3 months ago
Co-Evolution in Social Interactions
An interesting problem which has been widely investigated is under what circumstances will a society of rational agents realize some particular stable situations, and whether they ...
Hiroshi Sato, Akira Namatame
127
Voted
JIIS
2008
104views more  JIIS 2008»
15 years 3 months ago
A framework for checking proofs naturally
We propose a natural framework, called NF, which supports development of formal proofs on a computer. NF is based on a theory of Judgments and Derivations. NF is designed by observ...
Masahiko Sato
CORR
2004
Springer
104views Education» more  CORR 2004»
15 years 3 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang
149
Voted
IJAMC
2010
149views more  IJAMC 2010»
15 years 2 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
128
Voted
IAT
2010
IEEE
15 years 1 months ago
An Interaction-Oriented Model of Customer Behavior for the Simulation of Supermarkets
Abstract--Since several years, great distribution firms implement more and more complex layout and shelf allocation strategies, so as to force empirical know-how to combine with Ar...
Yoann Kubera, Philippe Mathieu, Sébastien P...