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» Evolutionary Game Design
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186
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CANDC
2011
ACM
14 years 19 days ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
118
Voted
ATAL
2007
Springer
15 years 6 months ago
Using Information Gain to Analyze and Fine Tune the Performance of Supply Chain Trading Agents
The Supply Chain Trading Agent Competition (TAC SCM) was designed to explore approaches to dynamic supply chain trading. During the course of each year’s competition historical d...
James Andrews, Michael Benisch, Alberto Sardinha, ...
FC
2006
Springer
145views Cryptology» more  FC 2006»
15 years 4 months ago
Efficient Correlated Action Selection
Abstract. Participants in e-commerce and other forms of online collaborations tend to be selfish and rational, and therefore game theory has been recognized as particularly relevan...
Mikhail J. Atallah, Marina Blanton, Keith B. Frikk...
106
Voted
FDG
2009
ACM
15 years 7 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
ICALP
2004
Springer
15 years 6 months ago
The Power of Verification for One-Parameter Agents
We initiate the study of mechanisms with verification for one-parameter agents. We give an algorithmic characterization of such mechanisms and show that they are provably better ...
Vincenzo Auletta, Roberto De Prisco, Paolo Penna, ...