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AIIDE
2006
15 years 1 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
ICCSA
2011
Springer
14 years 3 months ago
Standardization of Game Based Learning Design
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
DIAGRAMS
2004
Springer
15 years 5 months ago
Making TRACS: The Diagrammatic Design of a Double-Sided Deck
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
Kevin Burns
CHI
2007
ACM
16 years 8 days ago
Continuing motivation for game design
Sarah E. Walter, Karin Forssell, Brigid Barron, Ca...
DIGRA
2003
Springer
15 years 5 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman