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GECCO
2004
Springer
212views Optimization» more  GECCO 2004»
13 years 11 months ago
An Evolutionary Autonomous Agent with Visual Cortex and Recurrent Spiking Columnar Neural Network
Spiking neural networks are computationally more powerful than conventional artificial neural networks. Although this fact should make them especially desirable for use in evoluti...
Rich Drewes, James B. Maciokas, Sushil J. Louis, P...
AGI
2008
13 years 7 months ago
An Integrative Methodology for Teaching Embodied Non-Linguistic Agents, Applied to Virtual Animals in Second Life
A teaching methodology called Imitative-Reinforcement-Corrective (IRC) learning is described, and proposed as a general approach for teaching embodied non-linguistic AGI systems. I...
Ben Goertzel, Cassio Pennachin, Nil Geisweiller, M...
JMLR
2008
92views more  JMLR 2008»
13 years 6 months ago
Theoretical Advantages of Lenient Learners: An Evolutionary Game Theoretic Perspective
This paper presents the dynamics of multiple learning agents from an evolutionary game theoretic perspective. We provide replicator dynamics models for cooperative coevolutionary ...
Liviu Panait, Karl Tuyls, Sean Luke
CCIA
2007
Springer
14 years 15 days ago
Completing the Virtual Analogy of Real Institutions via iObjects
Electronic Institutions are regulated environments populated by autonomous software agents that perform tasks on behalf of users. 3D Electronic Institutions extend EI with 3D Virt...
Inmaculada Rodríguez, Maria Salamó, ...
DALT
2009
Springer
13 years 9 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...