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» Evolutionary computation: a unified approach
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CIG
2005
IEEE
15 years 7 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
PPSN
2004
Springer
15 years 7 months ago
Learning Probabilistic Tree Grammars for Genetic Programming
Genetic Programming (GP) provides evolutionary methods for problems with tree representations. A recent development in Genetic Algorithms (GAs) has led to principled algorithms cal...
Peter A. N. Bosman, Edwin D. de Jong
PPSN
2004
Springer
15 years 7 months ago
LS-CMA-ES: A Second-Order Algorithm for Covariance Matrix Adaptation
Abstract. Evolution Strategies, Evolutionary Algorithms based on Gaussian mutation and deterministic selection, are today considered the best choice as far as parameter optimizatio...
Anne Auger, Marc Schoenauer, Nicolas Vanhaecke
EMMCVPR
2001
Springer
15 years 6 months ago
Matching Free Trees, Maximal Cliques, and Monotone Game Dynamics
—Motivated by our recent work on rooted tree matching, in this paper we provide a solution to the problem of matching two free (i.e., unrooted) trees by constructing an associati...
Marcello Pelillo
ICIP
1997
IEEE
15 years 5 months ago
Adaptive Partitionings for Fractal Image Compression
In fractal image compression a partitioning of the image into ranges is required. In our previous work [1] we have proposed to find good partitionings by means of a split-andmerg...
Matthias Ruhl, Hannes Hartenstein, Dietmar Saupe