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» Evolutionary computation: a unified approach
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CHI
2007
ACM
15 years 3 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
CIG
2005
IEEE
15 years 5 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
ICPR
2006
IEEE
16 years 29 days ago
Non-overlapping Distributed Tracking using Particle Filter
Tracking people or objects across multiple cameras is a challenging research area in visual computing especially when these cameras have non-overlapping field-of-views. The import...
Fee-Lee Lim, Tele Tan, Wilson S. Leoputra
GECCO
2008
Springer
186views Optimization» more  GECCO 2008»
15 years 28 days ago
A pareto following variation operator for fast-converging multiobjective evolutionary algorithms
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder, Michael Kirley, Ra...
RECOMB
2008
Springer
16 years 5 days ago
Accurate Computation of Likelihoods in the Coalescent with Recombination Via Parsimony
Understanding the variation of recombination rates across a given genome is crucial for disease gene mapping and for detecting signatures of selection, to name just a couple of app...
Jotun Hein, Rune B. Lyngsø, Yun S. Song