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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 25 days ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
GECCO
2007
Springer
159views Optimization» more  GECCO 2007»
15 years 6 months ago
Evolutionary hypernetwork models for aptamer-based cardiovascular disease diagnosis
We present a biology-inspired probabilistic graphical model, called the hypernetwork model, and its application to medical diagnosis of disease. The hypernetwork models are a way ...
JungWoo Ha, Jae-Hong Eom, Sung-Chun Kim, Byoung-Ta...
SIGOPS
2011
210views Hardware» more  SIGOPS 2011»
14 years 6 months ago
Small trusted primitives for dependable systems
Secure, fault-tolerant distributed systems are difficult to build, to validate, and to operate. Conservative design for such systems dictates that their security and fault toleran...
Petros Maniatis, Byung-Gon Chun
GECCO
2005
Springer
220views Optimization» more  GECCO 2005»
15 years 5 months ago
Scale invariant pareto optimality: a meta--formalism for characterizing and modeling cooperativity in evolutionary systems
This article describes a mathematical framework for characterizing cooperativity in complex systems subject to evolutionary pressures. This framework uses three foundational compo...
Mark Fleischer
CEC
2003
IEEE
15 years 5 months ago
Learning DFA: evolution versus evidence driven state merging
Learning Deterministic Finite Automata (DFA) is a hard task that has been much studied within machine learning and evolutionary computation research. This paper presents a new met...
Simon M. Lucas, T. Jeff Reynolds