Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
— Differential Evolution (DE) is well known as a simple and efficient algorithm for global optimization over continuous spaces. This article provides a simple mathematical model ...
This paper describes a new FPGA implementation of a system for evolutionary image filter design. Three parallel search algorithms are compared. An optimal mutation rate and the q...
The well-known Griewangk function, used for evaluation of evolutionary algorithms, becomes easier as the number of dimensions grows. This paper suggests three alternative implemen...
This paper introduces GNARL, an evolutionary program which induces recurrent neural networks that are structurally unconstrained. In contrast to constructive and destructive algor...
Gregory M. Saunders, Peter J. Angeline, Jordan B. ...