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» Evolving Artificial Neural Networks that Develop in Time
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EVOW
2011
Springer
14 years 4 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
GECCO
2008
Springer
148views Optimization» more  GECCO 2008»
15 years 1 months ago
On the effects of node duplication and connection-oriented constructivism in neural XCSF
For artificial entities to achieve high degrees of autonomy they will need to display appropriate adaptability. In this sense adaptability includes representational flexibility gu...
Gerard David Howard, Larry Bull
NCI
2004
188views Neural Networks» more  NCI 2004»
15 years 2 months ago
Training set optimization in 3D human face recognition by RBF neural networks
In the Neural Networks approach by Radial Basis Function - RBF, the property of interpolation between faces, their variation, and the diversity of faces helps to minimize the outp...
Antonio C. Zimmermann, L. S. Encinas, L. O. Marin,...
CIDM
2009
IEEE
15 years 7 months ago
Evolving decision trees using oracle guides
—Some data mining problems require predictive models to be not only accurate but also comprehensible. Comprehensibility enables human inspection and understanding of the model, m...
Ulf Johansson, Lars Niklasson
101
Voted
IJCNN
2008
IEEE
15 years 7 months ago
Large developing axonal arbors using a distributed and locally-reprogrammable address-event receiver
Abstract— We have designed a distributed and locally reprogrammable address event receiver. Incoming address-events are monitored simultaneously by all synapses, allowing for arb...
Simeon A. Bamford, Alan F. Murray, David J. Willsh...