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» Evolving Behavioural Animation Systems
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78
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ICIP
1999
IEEE
15 years 11 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
70
Voted
ASE
2008
135views more  ASE 2008»
14 years 9 months ago
Deriving event-based transition systems from goal-oriented requirements models
Goal-oriented methods are increasingly popular for elaborating software requirements. They offer systematic support for incrementally building intentional, structural, and operati...
Emmanuel Letier, Jeff Kramer, Jeff Magee, Sebasti&...
75
Voted
EVOW
2005
Springer
15 years 3 months ago
The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution
Abstract. Electric Sheep is a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms known as s...
Scott Draves
CIG
2005
IEEE
15 years 3 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
RE
2006
Springer
14 years 9 months ago
Goal and scenario validation: a fluent combination
Scenarios and goals are effective techniques for requirements definition. Goals are objectives that a system has to meet. They are elaborated into a structure that decomposes decla...
Sebastián Uchitel, Robert Chatley, Jeff Kra...