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» Evolving Behavioural Animation Systems
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CA
2003
IEEE
15 years 2 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
CEC
2009
IEEE
14 years 7 months ago
A multiple hormone approach to the homeostatic control of conflicting behaviours in an autonomous mobile robot
This work proposes a biologically inspired system for the coordination of multiple and possible conflicting behaviours in an autonomous mobile robot, devoted to explore novel scena...
Renan C. Moioli, Patrícia Amâncio Var...
WSCG
2001
161views more  WSCG 2001»
14 years 11 months ago
An Animation System for User interface Agents
With the advent of software agents and assistants, the concept of so called conversational user interfaces evolved, incorporating natural language interaction, dialogue management...
Marc Alexa, Uwe Berner, Michael Hellenschmidt, Tho...
GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CONNECTION
2004
94views more  CONNECTION 2004»
14 years 9 months ago
Evolving internal memory for T-maze tasks in noisy environments
In autonomous agent systems, internal memory can be an important element to overcome the limitations of purely reactive agent behaviour. This paper presents an analysis of memory r...
DaeEun Kim