Neural networks use neurons of the same type in each layer but such architecture cannot lead to data models of optimal complexity and accuracy. Networks with architectures (number ...
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
— We investigate the use of Particle Swarm Optimization (PSO), and compare with Genetic Algorithms (GA), for a particular robot behavior-learning task: the training of an animat ...
Abstract. Self-Organizing Map (SOM) is an unsupervised learning neural network and it is used for preserving the structural relationships in the data without prior knowledge. SOM h...
We investigate how it is possible to shape robot behaviour adopting a molecular or molar point of view. These two ways to approach the issue are inspired by Learning Psychology, wh...