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EUROPAR
2009
Springer
15 years 10 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
BMCBI
2008
115views more  BMCBI 2008»
15 years 3 months ago
Systems biology driven software design for the research enterprise
Background: In systems biology, and many other areas of research, there is a need for the interoperability of tools and data sources that were not originally designed to be integr...
John Boyle, Christopher C. Cavnor, Sarah A. Killco...
WAC
2005
Springer
118views Communications» more  WAC 2005»
15 years 8 months ago
Experiments on the Automatic Evolution of Protocols Using Genetic Programming
Truly autonomic networks ultimately require self-modifying, evolving protocol software. Otherwise humans must intervene in every situation that has not been anticipated at design t...
Lidia Yamamoto, Christian F. Tschudin
CORR
2008
Springer
137views Education» more  CORR 2008»
15 years 3 months ago
Design and Implementation Aspects of a novel Java P2P Simulator with GUI
Peer-to-peer networks consist of thousands or millions of nodes that might join and leave arbitrarily. The evaluation of new protocols in real environments is many times practical...
Vassilios Chrissikopoulos, George Papaloukopoulos,...
CF
2009
ACM
15 years 1 months ago
High accuracy failure injection in parallel and distributed systems using virtualization
Emulation sits between simulation and experimentation to complete the set of tools available for software designers to evaluate their software and predict behavior under condition...
Thomas Hérault, Thomas Largillier, Sylvain ...