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CORR
2004
Springer
91views Education» more  CORR 2004»
15 years 1 months ago
Distributed Control by Lagrangian Steepest Descent
Often adaptive, distributed control can be viewed as an iterated game between independent players. The coupling between the players' mixed strategies, arising as the system ev...
David Wolpert, Stefan Bieniawski
GLOBECOM
2009
IEEE
15 years 5 months ago
Delay-Based Cloud Congestion Control
As the Internet owes its scalability and stability to TCP, congestion control also plays a key role in the performance, efficiency, and stability of datacenters, as evidenced by th...
Mitchell Gusat, Robert Birke, Cyriel Minkenberg
AEI
1999
110views more  AEI 1999»
15 years 1 months ago
Self-tuning fuzzy controller design using genetic optimisation and neural network modelling
This article describes a new adaptive fuzzy logic control scheme. The proposed scheme is based on the structure of the self-tuning regulator and employs neural network and genetic...
Duc Truong Pham, Dervis Karaboga
PERCOM
2005
ACM
16 years 1 months ago
Middleware for User Controlled Environments
In this paper, we describe the middleware that has evolved from our attempt to capture user descriptions of policies controlling devices and services from natural language. Descri...
Bill Keller, Tim Owen, Ian Wakeman, Julie Weeds, D...
IJCNN
2008
IEEE
15 years 8 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant