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» Evolving explicit opponent models in game playing
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108
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CAISE
2005
Springer
15 years 5 months ago
Event-Based Modeling of Evolution for Semantic-Driven Systems
Ontologies play a key role in the realization of the Semantic Web. An ontology is used as an explicit specification of a shared conceptualization of a given domain. When such a dom...
Peter Plessers, Olga De Troyer, Sven Casteleyn
94
Voted
JAIR
2008
138views more  JAIR 2008»
14 years 11 months ago
Networks of Influence Diagrams: A Formalism for Representing Agents' Beliefs and Decision-Making Processes
This paper presents Networks of Influence Diagrams (NID), a compact, natural and highly expressive language for reasoning about agents' beliefs and decision-making processes....
Ya'akov Gal, Avi Pfeffer
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 22 days ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
97
Voted
AIIDE
2006
15 years 1 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
113
Voted
AIIDE
2009
15 years 23 days ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...