Sciweavers

284 search results - page 24 / 57
» Evolving interface design for robot search tasks
Sort
View
GECCO
2008
Springer
161views Optimization» more  GECCO 2008»
15 years 27 days ago
Neuro-evolution for a gathering and collective construction task
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
D. W. F. van Krevelen, Geoff S. Nitschke
ICRA
2009
IEEE
176views Robotics» more  ICRA 2009»
15 years 6 months ago
Path planning in 1000+ dimensions using a task-space Voronoi bias
— The reduction of the kinematics and/or dynamics of a high-DOF robotic manipulator to a low-dimension “task space” has proven to be an invaluable tool for designing feedback...
Alexander C. Shkolnik, Russ Tedrake
CHI
2007
ACM
16 years 6 days ago
A minimal model for predicting visual search in human-computer interaction
Visual search is an important part of human-computer interaction. It is critical that we build theory about how people visually search displays in order to better support the user...
Tim Halverson, Anthony J. Hornof
ATAL
2005
Springer
15 years 5 months ago
Controlling teams of uninhabited air vehicles
We describe a Multi-Agent System (MAS) for controlling teams of uninhabited air vehicles (UAVs) in the context of a larger system that has been used to evaluate potential concepts...
Jeremy W. Baxter, Graham S. Horn
INTERACT
2007
15 years 1 months ago
Improving Users' Comprehension of Changes with Animation and Sound: An Empirical Assessment
Animation or sound is often used in user interfaces as an attempt to improve users' perception and comprehension of evolving situations and support them in decision-making. Ho...
Céline Schlienger, Stéphane Conversy...