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» Evolving machine microprograms
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AIIDE
2006
15 years 3 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
113
Voted
ICML
2006
IEEE
16 years 2 months ago
A graphical model for predicting protein molecular function
We present a simple statistical model of molecular function evolution to predict protein function. The model description encodes general knowledge of how molecular function evolve...
Barbara E. Engelhardt, Michael I. Jordan, Steven E...
107
Voted
ICML
2004
IEEE
16 years 2 months ago
Approximate inference by Markov chains on union spaces
A standard method for approximating averages in probabilistic models is to construct a Markov chain in the product space of the random variables with the desired equilibrium distr...
Max Welling, Michal Rosen-Zvi, Yee Whye Teh
115
Voted
ICALT
2009
IEEE
15 years 8 months ago
Integrating Co-design Practices into the Development of Mobile Science Collaboratories
Scientific practices increasingly incorporate sensors for data capture, information visualization for data analysis, and low-cost mobile devices for fieldbased inquiries incorpora...
Daniel Spikol, Marcelo Milrad, Heidy Maldonado, Ro...
203
Voted
NEUROSCIENCE
2001
Springer
15 years 6 months ago
Finite-State Computation in Analog Neural Networks: Steps towards Biologically Plausible Models?
Abstract. Finite-state machines are the most pervasive models of computation, not only in theoretical computer science, but also in all of its applications to real-life problems, a...
Mikel L. Forcada, Rafael C. Carrasco