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122
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EC
2000
241views ECommerce» more  EC 2000»
15 years 18 days ago
Cooperative Coevolution: An Architecture for Evolving Coadapted Subcomponents
To successfully apply evolutionary algorithms to the solution of increasingly complex problems, we must develop effective techniques for evolving solutions in the form of interact...
Mitchell A. Potter, Kenneth A. De Jong
109
Voted
ALIFE
2010
14 years 11 months ago
The Utility of Evolving Simulated Robot Morphology Increases with Task Complexity for Object Manipulation
Embodied artificial intelligence argues that the body and brain play equally important roles in the generation of adaptive behavior. An increasingly common approach therefore is to...
Josh Bongard
EUSFLAT
2009
125views Fuzzy Logic» more  EUSFLAT 2009»
14 years 10 months ago
A Dynamic Classification Method for the Discrimination of Evolving Data
Classes issued of evolving systems are dynamic and their characteristics vary over the time. Assigning a pattern to a class is achieved using a classifier. Therefore, the classifie...
Laurent Hartert, Moamar Sayed Mouchaweh, Patrice B...
GECCO
2011
Springer
256views Optimization» more  GECCO 2011»
14 years 4 months ago
Evolving complete robots with CPPN-NEAT: the utility of recurrent connections
This paper extends prior work using Compositional Pattern Producing Networks (CPPNs) as a generative encoding for the purpose of simultaneously evolving robot morphology and contr...
Joshua E. Auerbach, Josh C. Bongard
106
Voted
EVOW
2010
Springer
15 years 7 months ago
Evolving Behaviour Trees for the Commercial Game DEFCON
Abstract. Behaviour trees provide the possibility of improving on existing Artificial Intelligence techniques in games by being simple to implement, scalable, able to handle the c...
Chong-U Lim, Robin Baumgarten, Simon Colton