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» Evolving the Game of Life
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EVOW
2009
Springer
15 years 4 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
CEC
2009
IEEE
15 years 4 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
EVOW
2010
Springer
15 years 4 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
ECAL
2005
Springer
15 years 3 months ago
Penrose Life: Ash and Oscillators
We compare the long term behaviour of Conway’s Game of Life cellular automaton, from initial random configurations, on a bounded rectangular grid and a bounded Penrose tiling gr...
Margaret Hill, Susan Stepney, Francis Wan