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» Evolving the Game of Life
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ACSC
2004
IEEE
15 years 3 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
ALIFE
2010
14 years 12 months ago
Living Technology: Exploiting Life's Principles in Technology
The concept of living technology--that is, technology that is based on the powerful core features of life--is explained and illustrated with examples from artificial life software,...
Mark A. Bedau, John S. McCaskill, Norman H. Packar...
CHI
2010
ACM
15 years 3 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
75
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ATAL
2007
Springer
15 years 6 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung
DIGRA
2003
Springer
15 years 5 months ago
WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media
This paper will focus on the inter-relationships between media, technology and culture as demonstrated by the online multiplayer FPS scene, and will make explicit the degree to wh...
Sue Morris