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» Evolving the Game of Life
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CHI
2003
ACM
16 years 4 days ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
AUSAI
2007
Springer
15 years 6 months ago
Dialogue Games in Defeasible Logic
In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialo...
Subhasis Thakur, Guido Governatori, Vineet Padmana...
CP
2009
Springer
15 years 6 months ago
Using Relaxations in Maximum Density Still Life
The Maximum Density Sill-Life Problem is to fill an n × n board of cells with the maximum number of live cells so that the board is stable under the rules of Conway’s Game of L...
Geoffrey Chu, Peter J. Stuckey, Maria Garcia de la...
82
Voted
CHI
2009
ACM
16 years 10 days ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
105
Voted
CIG
2005
IEEE
15 years 5 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas