Although recently there has been an increasing interest in studing genetically-based development using Artificial Life models, the mapping of the genetic information into the phen...
A system composed of multiple interacting components is capable of responding to contextual information and producing a higher range of non-linear responses to stimuli compared to...
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...