The Artificial Life approach to Evolutionary Robotics is used as a fundamental framework for the development of a modular neural control of autonomous mobile robots. The applied e...
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can ...
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Adaptive representations allow evolution to explore the space of phenotypes by choosing the most suitable set of genotypic parameters. Although such an approach is believed to be ...
In this paper we propose an evolutionary approach capable of successfully combining rules to play the popular video game, Ms. PacMan. In particular we focus our attention on the be...