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» Evolving the Game of Life
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AIIDE
2006
15 years 1 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
AIIDE
2009
15 years 28 days ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
AE
2001
Springer
15 years 4 months ago
Evolving Objects: A General Purpose Evolutionary Computation Library
This paper presents the evolving objects library (EOlib), an object-oriented framework for evolutionary computation (EC) that aims to provide a flexible set of classes to build EC...
Maarten Keijzer, Juan J. Merelo Guervós, Gu...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
15 years 6 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah
ALIFE
1999
14 years 11 months ago
A New Structurally Dissolvable Self-Reproducing Loop Evolving in a Simple Cellular Automata Space
tion, structural dissolutionAbstract We constructed a simple evolutionary system, "evoloop," on a deterministic nine-state five-neighbor cellular automata (CA) space by i...
Hiroki Sayama